Game Ideas

Pitch #1

Plot: You wake up with amnesia and explore the world around you in an attempt to figure out who you are. You go through various items, and talk to people who help you piece things together. As you look through things, you realize you work at a veterinary clinic – and you are late! You rush to work, and find that you were able to drive to work with a GPS. When you arrive, you don’t remember your coworker nor what you did there. Your coworkers ask you to complete a surgery on a pet in need of immediate medical attention. You must make a choice of what to do – attempt to perform the surgery despite not remembering how, or admitting that you forgot everything.

Character: You play the main character who needs to piece their life back together. Besides them, there are family members and friends who you speak to. They may be there just over text conversations or phone calls, or they meet you in person. You also interact with your coworkers as you go about your workplace.

Theme: What does it mean to be human and have relationships with others? If someone were to forget everything about themselves, would they still be them, and would the people in their life be able to maintain a relationship under the circumstances? This game would make the player question what it means to be yourself, and whether simple logical tasks or emotional connections play a role in finding the answer. Additionally, the game concerns itself with moral decision making – under pressure, do you put your pride first or admit your faults?

Setting: The initial location you wake up in will be unknown to you as you have forgotten it. You will find out that it is your house, where multiple clues will be hidden regarding your identity. After that, you head to your job at a veterinary clinic, where you find out what it is you do there.

Style: I would incorporate very casual speech, as all of the conversations occurring will happen either internally or with people close to you (even if you may not remember them).

Pitch #2

Plot: You are a detective who is working with the New York Police Department. You investigate a crime scene where the governor’s daughter has been murdered. You interview all the witnesses and family members, and arrive at the conclusion that something suspicious is going on. As the case continues, you are faced with morally difficult decisions due to the governor’s involvement in his own daughter’s murder. You find out that he killed her due to her behavior ruining his image, and to gain public sympathy. He is a great governor and a man of the people, but incredibly corrupt behind closed doors. You must decide whether to take him down to get justice for the girl, or to let it go for the sake of the people.

Characters: You, the detective, are the main character. You have an assistant, and your boss is the chief of police. Other characters include the interviewees at the scene of the crime: the governor, his secretary, and his son. The governor is well loved by the community and creates good policies, but treats his family terribly. Another important character, despite her death, is his daughter, as she is vital to the plot. She had a negative public image due to her scandalous lifestyle, which made people question what kind of man her father was behind the scenes, harming his campaign to be re-elected. Her brother is a good person who was deeply hurt by the whole situation; he had always hated their family dynamic, but didn’t realize it would go this far.

Theme: This game forces you to question the morality of making decisions for the good of others. It explores what morality and justice really mean, as well as the paradox between true character and appearance.

Setting: The story will take place between the police station, the crime scene, and the governor’s house. The time period will be current, with the same technology available as we have now.

Style: For this storyline, I think a more formal tone would be appropriate as it is a professional matter and involves interviewing strangers in an attempt to get an honest account. It may also contain some informal speech during situations where parties become upset with each other and argue.

Pitch #3

Plot: You wake up one morning, magically having taken over the life of a cat. You spend the day exploring the world from a new perspective. You can interact with your owners, eat cat food, play with toys, etc. After a few hours of this your owner opens the door to leave, and seeing your chance to escape outside through the crack in the doorway, you make a run for it. Once outside you begin to explore, and run into trouble with people and/or other cats. The goal is to make it back home by nightfall, reunite with your owners who were worried about you, and finish the game by curling back up in your bed and falling asleep.

Characters: The main character is the cat, who controls the perspective of the game. The cat is very fun-loving and curious, as cats are often perceived to be. Supporting characters include owners, other people on the street, and other local cats in the area.

Theme: The theme I would like to get across in this game is an appreciation for the little things in life. You could have had a happy, peaceful time playing at home, but could not resist the temptation to run outside when the opportunity arose. Despite being adventurous at first, you come to the realization that the world can be a crazy place. Finding your way back home brings you back to a place of being grateful for what you already have in your everyday life.

Setting: The initial setting of the game would be waking up in a cat bed, and then exploring the house you live in. Later, the setting shifts to the outdoors as you walk through the nearby streets. Overall, however, the setting remains in one small neighborhood. The neighborhood would be suburban; not too packed with activity, but enough to keep things interesting and create room for conflict.

Style: I would make the style of this game very easygoing and light-hearted when exploring something new, keeping the pace relatively slow and relaxed. Additionally, to keep the game exciting, I would incorporate more urgent tones in moments of distress.

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